Blender to Unity

Clean up the Scene

  • Names
  • Collections
  • Apply all transforms (all attributes set to 0s), no rotations, no scales, nothing
  • Check Normals

Blender fbx export settings

Setting up the FBX

Check the following boxes inside the fbx export window:

  • Active Collection
  • (Experimental) Apply transform
  • Geometry/Apply modifiers

Blender fbx export settings

Before importing

Once exported to Unity, check the transform attributes, all transforms should be set to zero.

Transform attributes in Unity

Setting the textures

  • Texture type
  • Alpha is a transparency (png)
  • Aniso level (avoid the blur or effects at distance)
  • Match the texture size

Inspector Setting Texture

Alpha settings

  • Inspector / Mesh renderer / set lighting / cast shadows [ OFF ]

  • Surface options/ Alpha Clipping [ Check ]

Active material edition for fbx files

All fbx materials are locked by default, use external materials (Legacy) option.

Unity External materials

Great! once learned, You won't have to cross your fingers anymore