Clean up the Scene
- Names
- Collections
- Apply all transforms (all attributes set to 0s), no rotations, no scales, nothing
- Check Normals
Setting up the FBX
Check the following boxes inside the fbx export window:
- Active Collection
- (Experimental) Apply transform
- Geometry/Apply modifiers
Before importing
Once exported to Unity, check the transform attributes, all transforms should be set to zero.
Setting the textures
- Texture type
- Alpha is a transparency (png)
- Aniso level (avoid the blur or effects at distance)
- Match the texture size
Alpha settings
-
Inspector / Mesh renderer / set lighting / cast shadows [ OFF ]
-
Surface options/ Alpha Clipping [ Check ]
Active material edition for fbx files
All fbx materials are locked by default, use external materials (Legacy) option.
Great! once learned, You won't have to cross your fingers anymore