Triggers
This class works for all Colliders, its functions give possibilities like destroy gameObjects when its produce a contact, like coins in Mario, or simply send messages to the console.
Lets see the messages
- OnTriggerEnter
- OnTriggerExit
- OnTriggerStay
public class Coins : MonoBehaviour {
void OnTriggerEnter (Colliger other) {
if (other.getComponent<player1>() != null)
{
Debug.Log(other.name);
}
}
}
- Use OnTriggerEnter to detect a contact between colliders.
- OnTriggerExit to know when the gameObjects gets outside of the collider.
- and onTriggerStay to start a count of frames when the gameObjects its remaining tapping the collider.