Résumé

Skills

  • High-poly subdivision modeling
  • Low-Mid poly models | Quads
  • Hard surface modeling
  • Texturing & labeling
  • PBR texturing for GLB-GLTF models
  • Retopologization | Optimization
  • Technical & Exploded views rendering
  • Product Render | Animation
  • Real time rendering | Three.js
  • Model exporting for Unity and Unreal Engine

Software

  • Blender
  • ArmorPainter
  • Zbrush
  • Substance Painter
  • After Effects
  • Affinity Designer
  • Unity
  • Quixel Mixer
  • Cloud compare_Point Cloud

Currently learning

  • VR integrations
  • AR integrations

Team work

Remote coworking habilities and software.

  • 12 hours response time
  • Fluid conversations English/Spanish
  • Project Backup
  • Upwork
  • Slack
  • Monday
  • Git

Work experience

2023

  • Upwork Clients (Modeling of sceneries optimized for Oculus Quest 2 stand alone )
  • 3D modeling and render for Recrebox (3D Modeling and render of lockers)

2021-2022

  • Virede Clients (Desing,modeling and animaitons for low poly games at Virede)
  • Upwork Clients (Modleing of karts for and guns for a videogame)
  • Trojan Tracks (3D Modeling, animations, and render of his tracks and merchandising)

2020

  • Upwork Clients (Modleing, texturing and Unity exporting)
  • Trojan Tracks (3D Modeling, animations, and render of his tracks and merchandising)

2019

  • Upwork Clients (Modeling and Rendering)
  • Trojan Tracks (3D Modeling, animations, and render)
  • Electrolux (GLTF Modeling with PBR texturing and exporting for web apps)

2018

  • Upwork Clients (Modeling, realistic product rendering)

2017

  • Upwork Clients (Modeling, product rendering, 3D printing)

Education

Mostly based on documentations, forums and tutorials.