Résumé
Skills
- High-poly subdivision modeling
- Low-Mid poly models | Quads
- Hard surface modeling
- Texturing & labeling
- PBR texturing for GLB-GLTF models
- Retopologization | Optimization
- Technical & Exploded views rendering
- Product Render | Animation
- Real time rendering | Three.js
- Model exporting for Unity and Unreal Engine
Software
- Blender
- ArmorPainter
- Zbrush
- Substance Painter
- After Effects
- Affinity Designer
- Unity
- Quixel Mixer
- Cloud compare_Point Cloud
Currently learning
- VR integrations
- AR integrations
Team work
Remote coworking habilities and software.
- 12 hours response time
- Fluid conversations English/Spanish
- Project Backup
- Upwork
- Slack
- Monday
- Git
Work experience
2023
- Upwork Clients (Modeling of sceneries optimized for Oculus Quest 2 stand alone )
- 3D modeling and render for Recrebox (3D Modeling and render of lockers)
2021-2022
- Virede Clients (Desing,modeling and animaitons for low poly games at Virede)
- Upwork Clients (Modleing of karts for and guns for a videogame)
- Trojan Tracks (3D Modeling, animations, and render of his tracks and merchandising)
2020
- Upwork Clients (Modleing, texturing and Unity exporting)
- Trojan Tracks (3D Modeling, animations, and render of his tracks and merchandising)
2019
- Upwork Clients (Modeling and Rendering)
- Trojan Tracks (3D Modeling, animations, and render)
- Electrolux (GLTF Modeling with PBR texturing and exporting for web apps)
2018
- Upwork Clients (Modeling, realistic product rendering)
2017
- Upwork Clients (Modeling, product rendering, 3D printing)
Education
Mostly based on documentations, forums and tutorials.